I have to say it was quite an unexpected experience. The game is really good, and now I want to see the full version of it. Seems like it will have 10 more minutes.... but there is only 2 updates and none of them specifies if it will be finished soon or not... we're in may tooo. But in either way, great game.
A downloadable game for Windows
Brackeys Game Jam 2021.1 Submission - Theme: Stronger Together
I T O L D Y O U, Y O U L O V E M E
It's the end of the week. Work was rough, and your husband set up something nice for you to come home to. Time to relax and enjoy the start to your weekend.
Warning: Feducia will be a short 30 minute horror game that explores some uncomfortable themes with shocking imagery. Jump scares are not aggressively loud, just unnerving and at times shocking.
v0.0.1 (Game Jam Demo Release)
Log in with itch.io to leave a comment.
do you know how else i can play the game without downloading it?????
I'm considering figuring out a html5 browser version after the game jam voting is done. It's not that hardware intense, so I think it would be a fun idea for those like you. I'll make an announcement on it if it's possible. :)
Thank you so much for making this game, I really believe it's very promising and holds great potential. I loved that the atmosphere was gripping and unnerving right from the get-go., and the art style is very unique, reminds me of Pointillism. :')
The first jumpscare got me real bad, imma be honest lol. I think that says a lot of good stuff about the game.
I'll be following the game's progress further down the line, really promising!!!
Yeah, I'm not a fan of jumpscares myself, thats why I tone them down audio wise. If something gets you, it should always be something built up on, than just random dude that pops out of nowhere. I'm super happy you enjoyed it. I can't wait for you to play the full version in the future. Definitely stay in touch! :)
Exactly, pointless jumpscares are much less interesting than the one you managed to create, which is a very well-thought out one. I really appreciate your work! I will definitely stay in touch!!! Cannot wait for the full game and for any future games ya make hehe
Loved this so much! Dig the retro halftone style! When it ended I wanted more! Will be playing the full game for sure!
An interesting game. Loved the art style.
Thanks Berry for giving the demo a try. Glad the unnerving atmosphere hit its mark. Since there isn't any direct player urgency in the demo, I wouldn't be surprised some won't be feeling it's scary in gaming context. I hope the full game will be able to give that much needed urgency though, so I look forward to having you test future builds and give me feedback. I'll definitely being opening up closed testing to gauge what works and what doesn't.
I want to dig into that text break part though. Do you mean when a sentence preemptively breaks like in your video where the "I" sits alone as the sentence carried on? Like you'd rather after a sentence ends, the following sentence will sit on its own line? Or do you mean you'd rather hyphenate words that wrap so it flows like a block.
The rest of your critiques I can say are definitely already planned, so hopefully you'll be happy with the goals of the end product.
THANK YOU for the critiques. I'm really appreciative of it. :) Stay in touch! You can definitely reach out to me over on twitter if its easier over comments.
Yeah, urgency is big driving factor for a lot horror games but there are plenty that did well without it as well. You could try adding a timer or a reverse loading bar when selecting text options or just searching around in a room, if you wanted that moment of panic. Maybe you could try quick time events if you like.
For the text breaks, a good example I can think of is during the demo where the shaking "YOU ARE WORTHLESS" appears. The "less" is truncated and goes to the next line which breaks the immersion a bit. Perhaps if you play around with the spacing of powerful statements such as this you could have one word on each line centered or flowing diagonally. The majority of the text so far in this demo is solid. The shaking text really makes it feel more interactive. Characters have their own text color which is awesome and they provide a paragraph gap after they finish talking. (except for that one time where Chris slapped his belly) Staying consistent with text spacing will go a long way so when you break that consistency on purpose it sends a different message in a strong way. I hope this makes sense haha.
I would love to see your future builds and help you out in anyway I can. I don't mind either way to communicate via twitter or here in the comments. Good luck on your project!
Thanks for playing and video! Hope you come back and play the full game in the future. <3
Are you f***ing kidding me! Genre "Adventure." I was sitting in my room, just preparing to go to bed, and wanted to have a brief look at the game.
The jumpscare was unexpected. Now I am wide awake.
Good job... good game haha^^ :D
I'm sorry. lol Glad you liked it. Definitely stay in touch! :D Hope you like the things in store for the future full release. :)
Ok I must say this game is very unique I liked it because it was different . But I have to ask why a mooseman? haha anyway thank you for allowing me and others play your game. Keep on creating my friend I would like to see more.
Mooseman. Funny, I've been thinking about your comment and I decided to search Feducia on youtube. Funny enough a random youtuber dealing with hunting, has a bunch of videos with deer horns plastered on their thumbnails. Weird coincedence. XD
Nonetheless, this entity is but one of five entities with meaningful representations through their visages.
Hope you come back in the future for the Full Release!
Take care. <3
Good submission to the game jam. I like the visual style, fun little point-and-click experience. As I note in my video, the theme at play does seem to be a little on the heavy side, but I also understand for such a short game you don't have a lot of time to get your point across.
Overall, thumbs up, and I would be interested in playing a fuller version. Kudos!
You nailed it on the head. A lot more going on than what's seen in the demo. Though I planned it to be completely during the jam, I was a little rusty since the last jam I did was GGJ2013. Stay in touch and I hope you get to enjoy the full version in the future.
Nice demo! I am looking forward to future updates :)
Most definitely and thanks! Probably going to tighten up the mechanics and implement some features I dropped to meet the deadline. Happy to have you around. :)
Hi there, I am DragonExplosion and I am a Youtuber so please leave a like and subscribe at my channel.
It has been a long time since I posted a video on my channel and I decided to visit itch.io to see if there are any interesting horror games all of a sudden. I came across your game and I am glad that I played your game.
The horror atmosphere in the game was spot-on and I really loved the game mechanism that you have used in the game. It has an interesting storyline and I really hope to see more games that you will make, in the future. This is a great horror game overall, nailing the atmosphere and storyline but I felt that there could be more audio effects throughout the game.
Thank you for reading my comment and I wish you good luck in your future endeavours.